![]() ![]() Shadow - not to be confused with the Demon and Undead types.Sacramenti and Royal Guard's Piety skill. Weapons can be temporarily enchanted with the Holy property using the Priest's Aspersio skill, while armors can be blessed with B.S. Holy - The Holy element is weak against the Shadow element, and does extra damage against the Shadow element.The Assassin skill Enchant Poison can change a weapon's element to poison. Poison - Poison Property should not be confused with the Status Effect.Weapons can be forged with the Wind property using a Rough Wind. Wind - Wind is weak to Earth, and does extra damage to the Water property.Weapons can be forged with the Fire property using a Flame Heart. ![]() Water does the most damage to Fire property monsters/armor. ![]() Fire - Fire is the opposite of Earth, and does the most damage against it.Weapons can be forged with an Earth property using a Great Nature. Earth - Earth is damaged most by the Fire property, and does the most damage to the Wind property.Weapons can be forged with the Water property using a Mystic Frozen. Water does the most damage to Fire property monsters/armors, and is weakest to the Wind property. Water - Opposite of the Wind property.All weapons, unless specified, are of the Neutral property. Neutral has no elemental weakness, but the Ghost property is not as effective against it as the rest. A large portion of skills/monsters are Neutral property. Such attacks are referred to as being non-elemental. Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers. ![]()
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